Major Update: Systems Integration & Content Expansion
Core Systems & Navigation
Route Map System: Integrated a new route map into the BootLoader for branching progression.
CombatNodes: Implemented CombatNodes for structured encounter handling within routes.
DDA System: Introduced Dynamic Difficulty Adjustment to modulate gameplay intensity.
Steam Integration: Enabled Steamworks support and standardized the boot sequence.
Navigation Fixes: Improved controller and keyboard UI navigation; implemented main menu button locking.
Gameplay Mechanics
Enemy Waves: Added support for multi-enemy waves and damage indicators.
Movement & Actions: Added player jump mechanics, dash impact visuals, and a death iris effect.
Interactables: Added Campfire scenes and outhouse teleportation assets with associated logic fixes.
Combat Hazards: Added Toxic Puddle hazards and zone-based projectile support.
Spawning: Added flock spawn logic and relocation scripts for enemies that become stuck in geometry.
Visuals & UI
UI Refactor: Consolidated assets via UIHelpers; updated HUD positioning and main menu dimming.
Battle Feedback: Added battle title sprites, transition UI, and victory countdowns.
Visual Effects: Implemented aura/shadow visuals, enemy color modifiers, and revamped powerup/death animations.
Ecto-Egg: Integrated ecto-egg UI and pickup-specific visual feedback.
Backgrounds: Updated background system for better parallax and asset density.
Audio & Technical
Soundscapes: Added new audio assets and updated global sound configurations.
SFX: Added projectile impact sounds and dedicated pickup spawn/collection audio.
Audio Mixing: Reduced volume levels for high-frequency pickup triggers.
Optimization: Removed performance test files and streamlined asset loading via BootLoader.
